All Book Download, |An Introduction to the Graph Template Language and the Statistical Graphics Procedures | The Graph Template Language (GTL) and the Statistical Graphics (SG) procedures are powerful new additions to SAS for creating high-quality statistical graphics. Warren F. Kuhfeld's Statistical Graphics in SAS: An Introduction to the Graph Template Language and the Statistical Graphics Procedures provides a parallel and example-driven introduction to the SG procedures and the GTL. Most graphs in the book are produced in at least two ways. Each example provides prototype code for getting started with the GTL and with the SG procedures. While you do not need to write a template to make many useful graphs, understanding the GTL enables you to create custom graphs that cannot be produced by the SG procedures. Knowing the GTL also helps you modify the sometimes complex templates that SAS provides.
This book provides excellent coverage of the modern procedures to produce statistical graphics with SAS. It is split into 4 parts and includes two short appendices. Chapter 1 covers how to render all the common types of plots using three different methods: the new statistical graphics procedures (SGPLOT), getting under the hood and tweaking every detail of the plots with PROC TEMPLATE and using the built in ODS graphics in the SAS/STAT procedures. This chapter is 80+ pages and covers all the typical plots including: scatter, regression fits (parametric and non parametric with and without confidence bands), barchars, histograms, boxplots, density plots, dot plots, bubble and ellipse plots, line plots, contours and some pseudo-3D plots. You will be up and running in minutes and a 45 minute investment will get you through the core parts of understanding the graphics template language (for doing hardcore tweaks). Chapter 2 covers how to do panels of graphics (what R/S-plus would call lattice or trellis graphics). Here it shows how to do all kinds of graphics using both the SGPANEL procedure and PROC TEMPLATE. Chapter 3 covers how to change the aesthetics of the plots with different appearance style templates. Chapter 4 covers how to modify the existing graphics templates, if you want to change what the default graphics, produced by ODS GRAPHICS ON, look like. The two appendixes cover basic ODS graphics and tips. If you have not played with ODS at all, read the first appendix first.
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